|
|
|
1 Hall Power to Lust
When it works
The build order
By the time you have 17 peons, it will seem like you have a lot of resources. You really don't. You will see once you get your mound done how little resources you really have. If you go stronghold any earlier than 17 peons, it becomes very hard to constantly use 2 barracks. In fact, going stronghold with less peons, actually is slower to fortress. Just before your stronghold finishes, pull 3 peons from gold (it doesn't matter if they are carrying gold). Have one build the mound and the other 2 repair it. While you are at stronghold, you will build 2 more peons as your mound builds. The peon who built your 2nd barracks is put onto wood. A wood peon will start a new farm. Once the mound is done, send those 3 peons back to gold. You should have enough resources to start your fort upgrade immediately, as well as 2 ogres. At this time, you have to make sure that 1 of your choppers is chopping a way out of your base. A good rusher will have 2 cats coming your way at this time, so you may need your first 2-4 ogres to kill their cats, just so you can survive. Just use the first 2 ogres that you have to setup a 2 on 1, or a 1 on 1, backed up by your catapult.
From now on, it will be up to you to balance your gold and wood, for it is different in different locations. You can afford to repair your alter with a 2 or 3 peons so do so. Keep ahead on farms, and upgrade your 2nd weapon when you can afford. Your 2nd weapon upgrade is far more important than the shield (see bloodlust mechanics for details on that). If you have an opportunity, try to find the enemy with an ogre before you get ogre mages. Having to scout with an eye always tells the enemy what is coming next. If you can scout them with an ogre, and then hit them with ogre mages, you will often surprise and do more damage with your attack. Once your ogre-mage upgrade is complete, send all of your ogres towards the enemy while bloodlust is researching. You should have 10-14 ogres. Depending on what happens with your first attack, determines how you will play the rest of the game. If they towered up heavy then back off and start at a temple at home. In other situations it might be best if you just contain the enemy as you go and expand. Remember...
A good 2 Haller will run this strategy over. They will be at fort almost as fast as you, and will have more than 2x the resources coming in by the time you hit them. Strategy - Main | Top | |
Contact Information
Copyright © 2000-2006 Craig Morrison. All rights reserved.
Copyright Information