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12 Peon Stop Rush for High Resources
The Order
At this point you continue building grunts out of both barracks, and you should have both the shield and weapon upgrade complete. Start the second shield upgrade as soon as you have the resources. After the 2nd shield upgrade you will be down to 200 lumber, so that's why you stuck or pulled 1 peon onto wood earlier. Things to Look Out For
If one of the enemies is powering, you can't do much about it. Grunts alone will never get in a well-designed wallin of good player. If this is this case, just focus on the other guy and let your ally worry about the powerer. You can easily outrush 1 guy, and should beat on his grunts/buildings until he gets some defense. If you run into 2 powerers, then you will quickly have to change your strategy in an attempt to slow them. Stop building grunts, and get a few more peons onto wood. See if you can get a cannon tower up on one of the enemies. Getting a mill, and then a cat will be far too slow. If you get outrushed, you should be setup so you can repair the wallin. Try to get a cannon tower up quick also. The longer the enemy has to worry about you the better. If you think that you are going to get outrushed, then put up a cannon tower even earlier. You are no good to your ally if you are dead. Variations
The order I listed way at the top does not involve any repairing simply because it saves you resources and gets your gold flow going quicker. In many games you will need to repair either the barracks or the smith. You will find that you cannot afford to go grunts + levels + peons non stop at the start when you repair. That's not all that bad though. Just build and upgrade as you get the resources. You might want to delay building your 2nd barracks for a peon or 2 after the first barracks is done, just to give you more resources to work with early on. Strategy - Main | Top | |
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